The Outer Worlds Sequel Manages to Evoke Laughter, Against All Odds

When I first encounter with the initial Outer Worlds title, I was quickly hooked by its satirical, Fallout-inspired style of comedy. This title featured engaging exchanges, character diaries, and promotional posters that depicted a company-run society that was simultaneously bleak and entertaining. My primary concern starting the follow-up was that this installment – not due to from itself – wouldn't be as comedic as its predecessor.

Admittedly, things weren't perfect. Yet society certainly seemed somewhat less damaged back then. The Outer Worlds presented a dystopia that didn't strike too close to home, and still managed to be at once heartwarming and comical. I started the follow-up rather certain that the sequel couldn't succeed to pull this off again, but I'm pleased to report that I was mistaken. This sequel is equally chuckle-inducing as the title that came before it, and furthermore presents fresh concepts rather than just recycling identical material comparable to an worn-out business tune.

Developing Personalities

A large portion of the NPCs players encountered in the first title had been defeated by the deeds of business corporations including the in-game corporation, and were fully cognizant of the degree that their situation was terrible. The Outer Worlds 2 moves events in a distinct route, featuring characters who are indoctrinated (sometimes figuratively, regularly truly). Numerous NPCs aren't even aware of how profoundly messed up their circumstances are, or that there may exist options to a life lived beneath the control of a huge company or restricted by the creeds of an intense faith.

The sequel explores types of corporate control that are more insidious than merely maintaining the masses poor. Numerous characters have been brainwashed into the sort of excessively zealous "hustle mentality" language you can discover on social media accounts that claim to disclose the key to success should you purchase an expensive course, or participate in a dubious blockchain project. Additionally, the title's company advertising has progressed.

Modern Themes

There continue to be many unmotivational posters on the walls warning about deducting employee wages who even think about having a break, but additionally there are mentions of pyramid scheme tactics, such as a new hire handbook that confidently announces, "Unfamiliar individuals are simply customers YOU still need to meet!" As someone who developed within a direct sales family, I promptly exploded in amusement when encountering this allusion, because it's a phrase I have regularly listened to spoken verbatim by those at the bottom of those structures.

Luckily, The Outer Worlds 2 is as comedic and satirical as the first game.

This installment also examines the dilemma numerous people experience concerning employment, government, and even consumer choices: Being forced to choose the lesser of several poor choices. During efforts to decide whether to back a dangerous corporate entity or a dangerous religious group in the game, I found myself aligning with the known negative: An established corporate entity that is terrible (but only uses promotion to program its members), as opposed to the faith organization, which also sucks, but uses a horrible approach called "cognitive reset" to control its members in line.

Doubtful Authorities

Furthermore, the characters you represent might not be trustworthy. Playing as an Earth Directorate agent, your mission involves trying to reestablish stability to the Arcadia colony following a hostile corporate takeover, and you rapidly learn that both the invaders and the residents subscribe to differing (yet equally horrific) doctrines. Yet a speedy inspection of the communications on your spacecraft's system show that this agency isn't exactly the world's most ethical employer either, as demonstrated by a reply to a distress call that informs the caller it will take "3-5 corporate years" for a reply to their message. (This duration is approximately the time it takes for numerous individuals to contact a real help desk employee through calling nowadays.)

Relatable Moments

Numerous instances in The Outer Worlds 2 are highly recognizable, but it's a cathartic type of familiarity, and this title manages to balance its depressing dystopian setting with humor that's truly humorous without feeling out of place. An important idea is the near-instant onset of deterioration that happens to unfold after significant business mergers. Workers from each party of this installment's big merger see their quality of life decrease therefore, while the leaders in charge of the hierarchy are, of course, raking in the cash rapidly.

Okay, at the very least I recognize where I stand.

Comparable to the initial release, this follow-up is naturally humorous, but it also doesn't shy away to get serious. During a moment, while traveling around the title's initial discoverable location, I discovered a corpse with a message nearby. This message disclosed that this character (who was aligned with the brainwashing religious faction) had died in an accident while attempting to hunt down and dispatch her lover. This loved one had apparently defected from their faction, and the perished individual was angry about her partner's {traitorous

Courtney Robinson
Courtney Robinson

A former casino floor manager turned slot analyst, Mikael shares data-driven insights to help players make smarter betting decisions.